LIGHT
4Theban Nightmare
ATK:
1500
DEF:
500
View:
2431
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
Theban Nightmare — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 40.7 · Deck: 37.7 · Meta: provisional
- Primary role: Utility
Why it scores here
Theban Nightmare is a vanilla-sized Level 4 Fiend whose only text is a conditional +1500 ATK that needs both your hand and Spell and Trap Zones empty, so the stat boost does not earn points because it is rarely live in the middle of a turn. Its score comes from being a clean, cheap Level 4 body that ran 3 copies in each of 3 Greed decks, which confirms the role is real and practical but is not evidence of strength. No searcher, combo, or guide evidence exists, so combo conversion and resilience stay low and the score carries Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Runs 3 copies in each of 3 Greed decks, but nothing in the text or combo data searches it, so it is only drawn normally (observed, inferred). |
| Combo & Conversion | 30 | Zero recorded combo boards and no text beyond a conditional ATK gain, so it converts into little beyond a single body (inferred). |
| Resource Economy | 20 | No draw, search, banish, or recursion text and no card-advantage stats, so it is a plain body (verified, inferred). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap text and no interaction in the evidence (verified). |
| Material Utility | 55 | A generic Level 4 Fiend with no archetype that could be material, though the combo data does not show it used as material (verified, inferred). |
| Resilience & Flexibility | 25 | The +1500 ATK is lost whenever your hand or Spell and Trap Zones are occupied, and no redundancy is shown (verified, inferred). |
| Deck-Building Efficiency | 70 | 3 copies per deck with no garnet, lock, or self-restriction text, so it is cheap to run (observed, verified). |
Calculation
Weight profile: Utility / no clear role (default) profile; no secondary blend applied because no secondary role is assigned. Intrinsic ≈ 40.7, Deck ≈ 37.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 Fiend body that is easy to draw and cheap to run
- Consistent 3-copy inclusion in every sampled Greed deck
- Clear and simple conditional ATK text with no lock or garnet cost
Weaknesses
- Its +1500 ATK is conditional on an empty hand and Spell and Trap Zones, which is rarely true in the middle of a turn
- No searcher, combo payoff, or card advantage in the text or evidence
- No interaction or resilience of its own
Counters / choke points
- Any effect that fills the hand or Spell and Trap Zones turns off the ATK bonus
- Generic removal or negation aimed at the body
Best use
Utility body / conditional beater. Decks: Greed. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: gains 1500 ATK while you control no cards in hand and no cards in Spell and Trap Zones; Level 4 Fiend, LIGHT, 1500 ATK / 500 DEF, no archetype; Appears at 3 copies in each of 3 sampled decks, all in Greed (gameplay type 4)
- Observed: Greed decks run 3 copies, and the partner list shows Greed staples co-occurring in all 3 sampled decks
- Inferred: Its ATK condition is rarely met mid-turn, so its practical power is that of a generic body; Searchability and material use are not shown by evidence and rely on the generic body reading
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; legal copies is empty so 3 copies assumed as unlimited no StatisticsCard usage statistics, so archetype inclusion is inferred from the 3-deck sample only all 3 decks come from a single two-day window (2023-05-23 to 2023-05-24), so the sample is stale and narrow top-card data shows no ranking, so accessibility is not corroborated at scale






